Unannouced Project

Technical Level Designer (Intern)
& Houdini Technical Artist (Freelance)
Liquid Bit LLC - Under NDA
December 2020 - September 2021
I joined Liquid Bit at first as a Houdini Technical Artist contractor in December 2020. I had the chance to join the project at its birth and see it evolve in preproduction in the following months. 
While my initial presence on the project was linked to the development of Houdini tools for the creation of levels, I then had the opportunity to push their development further and use them as a Technical Level Designer intern. 
My internship lasted for 4 months and as a result I was able to experience up close the production of a game for almost a complete year.

As a freelance Houdini Technical Artist (- May 2021) :
- Development of tools in preproduction for an Unreal project.
- Introduction of a procedural pipeline in the studio’s workflow.

As a Technical Level Designer Intern :
- Polishing the Houdini toolset built as a contractor
- Creating levels using the toolset to test it and improve the workflow
- Making the workflow accessible to users by documenting and working on the UX of the tools
- Building additional tools to complement the current workflow
- Helping build documentation and a level design workflow

I'm currently unable to share any detail about the project.
I will update this page once the project is announced is ther coming months. Until then you can take a look at the official website of Liquid Bit LLC for any news. 

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