Effigy

Technical Level Designer / Producer
Student Project - Unreal PC Horror Game
November 2020 - January 2021


Effigy is a PC horror game developed on Unreal Engine 4 by a team of ten students over the course of 4 months.
The Game Released on Steam in 2022.

Beauty shot by Arthur Nicolas

As a Technical Level Designer I conceived tools to facilitate the blockout process in the constraints of the project. 
The cave is divided in multiple rooms that respect particular metrics to allow a high modularity and the possibility to randomize the cave at each started game. The tool ensured that level designers and artists worked within the bounds of each room and generated tunnels between them.
The tool also generates a landscape and takes meshes as inputs to add volumes to it, with multiple parameters to adjust the smoothness and noise of these added or subtracted shapes. Other shapes can be used to define where ramps and stairs will be generated, removing the generation of cliffs for these areas.

Temporary trailer by Kilian Allaire

In addition I was in charge of the producing on the project. A real challenge for a student game concept made with 9 other students, in only 4 months, aiming for a release on Steam, while in the middle of a pandemic.

The Team
Pietro Bouvier - Artistic Direction, Concepts 
Ambre Soncini - Animator, Rigger 
Arthur Nicolas - Environment Artist 
Lucas Ernst - Environment Artist 
Tanguy Talbert - Lead Art, Character Artist 

Arthur Herbreteau - Gameplay Programmer 
Kilian Allaire - Graphics & Support Programmer 

Pierre Vandermeirssche - Lead Game & UX Designer 
Thomas Senac - Level & Narrative Designer 
Emmanuel Lataste - Producer, Technical Level Designer 

Leo Joanin - Sound Designer

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