Houdini Terrain Pipeline

Technical Designer / Artist (Houdini)
Personal Project - Tutorial
September 2019

Tutorial on procedural terrain pipeline in Houdini, by Twan de Graaf.
A more advanced introduction to VEX through a subject I'm passionate about. The final result was composed of multiple systems: 
- Biomes
- Water terraforming
- Walkpath network generation
- More advanced instances placements
- And many more! 
What's next ?
Thanks to this result I have today the ability to think further around this problematic.
You can have a look on how I used it on other multiple projects to create terrains and tools around it for Procedural Tracks & Machine learning or Norther Letters, for example.
For further improvements I would like to apply data analysis of players' movements and machine learning to optimize potential world building with adapted macro and micro scales of procedural Level Designs.

Again, many thanks to Twan and his very complete and accessible learning resources that led to this result!
You can also have a look at the project on Artstation:

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