Here are some of my previous and current experience that made me grow professionally and personally.
Technical Level Designer Intern
Liquid Bit LLC
June - September 2021
- Polishing the Houdini toolset built as a contractor
- Creating levels using the toolset to test it and improve the workflow
- Making the workflow accessible to users by documenting and working on the UX of the tools
- Building additional tools to complement the current workflow
- Helping build documentation and a level design workflow
Freelance Houdini Technical Artist
Liquid Bit LLC
November 2020 - June 2021
- Development of tools in preproduction for an Unreal project.
- Introduction of a procedural pipeline in the studio’s workflow.
Lead World Designer
Projets Edaly
November 2017 - December 2020
- Design and production of a multiplayer environment (144km2)
- Conservation of a historical and narrative coherence (Carraibean & Cold War)
- Team management of 6 Level Designers on a modding project
Community Leader - Ghost Recon Franchise
Ubisoft Studios
Since February 2016
- In contact with Ubisoft development teams on daily basis for International and French speaking countries
- Writing of recaps towards International development teams for integration of community feedback
- Presentation at the Ubisoft Paris Studio of analysis of player communities
- Community Representative (StarPlayer) at major events (Paris Games Week) & workshops
- Co-founder of an e-sport tournament (Ghost Cup)
Senior Moderator
Ubisoft France & CRC Newcastle
December 2015 - May 2021
- Maintenance and help in organisation of Ubisoft’s official communication channels (Forums, Twitch, Youtube)
- Communication and translation of announcements (English - French)

Other
Air Force Reserve
Armée de l'air et de l'espace - Since December 2018
Prodef Qualification
Instrumentalist - French Horn
Since September 2004
Semi-professional level
Valenciennes' harmonic orchestra
Music Academies of Paris (-2017) - French Horn, Orchestra and Music Theory
Rugby
Since September 2021​​​​​​​
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